Onderwerp : [Etc-br] software social: ficção, ação-a-diatância e bonecas
Auteur :
tati
E-mail :
tatiw op riseup.net
Datum :
Wo Apr 25 16:16:32 CEST 2007
texto bacana de uma das organizadoras do /etc, infelizmente em
inglês, mas se vcs colocarem a url no babelfish da samba!
http://babelfish.altavista.com/
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*http://www.networkcultures.org/weblog/archives/2006/06/social_software.html#more*
Social software: fiction, action-at-a-distance and dolls
By Nancy Mauro-Flude
I would like to share my perspective on 'social software' in order to
introduce some thoughts about its potentiality, where not only people
conduct social and cultural modes of exchange but also other ways of
engaging with space, time and place are brought about. Here, rather then
speaking as an expert, I write as an artist who has a vested interest in
redefining community and self/ves, but whose expertise is not
necessarily that of a programmer. I rethink these self-organising
meeting and visibility spaces by considering culture and gender in
software development. I refer to the /Eclectic Tech Carnival [1] (/etc)
and its associated ‘public sphere’ and ground the analysis in my
experience as a core developer of this event.
1.0 Intro
I am interested in the relationship between public and networked spaces,
and the relevance of gender and selfhood; how they affect this
relationship. I use the term ‘public’ as a connecting term, as a
platform able to connect narratives and to spread memes to a broader
population; also as a part of our own persona, as a way in which we see
ourselves. These new social spaces created by 'social software' allow us
to actively shape the meaning of the spaces in which we find ourselves
and in turn challenge us to reconfigure the limits of our sensory
perception. According to Mathew Fuller’s [2003] definition Social
Software, is ‘built by and for those of us locked out of the narrowly
engineered subjectivity of mainstream software. It is software which
asks itself what kind of currents, what kind of machine, numerical,
social and other dynamics it feeds in and out of, and what others can be
brought into being?’ These developments, connected primarily with
software developments and other media displayed in public spaces,
require a rethinking of just how far the ‘public sphere’ extends, but
most importantly what of our notions of what social software may become.
I formulate my ideas and thoughts about the emerging importance of new
technologies within both social and fictional spaces created by ‘social
software’. The development of this translocal public sphere requires
further consideration in regard to not only the concept of what
constitutes the public sphere, but also in regard to the ‘empirical
attunement with out means or ends’, brought to light by Grosz,
"Perception, intellection, the thing, and the technologies they spawn
proceed along the lines of practical action, and these require a certain
primacy in day-to-day life. But they leave something out: the untapped,
nonpractical, nonuseful, nonhuman or extra-human continuity that is the
object of intuition, of empirical attunement with out means or ends
(Grosz, 2001: 187)"
New forms of social software relate to the real and may give
possibilities for new narrative architectures that not only have
teleological or functional ideals. If you think a feature is missing in
a particular programme, then maybe you are the one it takes to initiate
developing it, but how can you if you are apprehensive to make contact
with the developing Free Software community because of your difference?
As Fuller [2004} also states, "Free Software is too internalist. The
relation between its users and its developers is so isomorphic that
there is extreme difficulty in breaking out of that productive but
constricted circle.” I would add for particular groups and classes
interfacing with one another, this brings conflict and suspicion. Social
stratification, class and gender mobility in software is still not free.
Fuller writes is the biggest problem with free software. The movements
that play the biggest role in the development of social software:
political, radical organisations, environment and community groups, I
argue, should also to leave room for the intuitive, fictional and the
excessive.
2.0 Social software and fictional space
What I am most curious about right now is the contribution of artists,
women and other minority groups to social software and the various
morphologies that may develop as a result. The /Eclectic Tech Carnival
[2] is a week-long meeting and skills-exchange between women who work
with computers and women who want to learn more about computers. The
emphasis is on technology, craft knowledge and an imaginative way of
understanding software and hardware. The /etc has numerous community
discussion lists. These mailing lists nurture the development of women’s
communities for the annual gatherings of /etc [3] and other related
events, such as the GCA [4] hardware courses at ASCII. [5] Just to be
present and hang out in the environment of the computer lab hearing the
jargon, seeing people in action is basic research, an important part of
ones first engagement with technology and the start of a path towards
understanding the role it might play in their life. The motivating
factor for these initiatives is to overcome the digital and technical
divide, and support women interested in computer technology, in using
computers and potentially even contributing to software development. The
/etc provides resources, tools and support to all women on a very grass
roots level: build and maintain their own computers, to learn software,
get involved in development communities and even possibly become (your
own) programmer. The hope is that the /etc [6] can contribute to
developing a more open creative society and will support women to seek
work by being more self-sufficient through the use of non-corporate tools.
However, the issue of women’s only space is often a contested site of
discussion. Grosz states that ‘We need quite different terms by which to
understand space and spatiality, if we are to be able to more
successfully rethink the relations between women and space. We would
also have to consider very carefully the boundaries of what constitutes
the occupation of space and occupying it "as a woman (2001:25-26)”. This
in turn raises all sorts of questions concerning the efficacy to what
was once a women only celebrated space in this Free Software event.
Furthermore, Weiden (2005) from Debian women [1] makes claims about
occupying space differently, outside the terms of separatist refusal,
"…the role of the women's groups, to offer a friendly interface for
women to get their feet wet and then join the community. The problem is
when these groups don't have a clear target, in the end they turn in
Barbie worlds that don't exist in reality. Instead of integrating the
women into the community, they serve as ghettos, re-creating existing
groups in the community with the only objective *being more friendly*
for women…"
With this comment in mind, specifically pointing to the denouncement of
“Barbie worlds”, I want to consider Winnicott’s assessment of creative
play. Winnicott (1971) a British Psychoanalyst wrote an impressive
essay, articulating the role that dolls play in a child’s Psychological
development. Investigating the relation between the child and its
mother, the psychoanalyst centers his reflection on spatiality ‘playing
has a place’ (1971:41) and emphasizes on the question of where we play.
Winnicott suggests a potential space that extends between the player’s
psyche and the exterior reality, a space that paradoxically both links
and disjoins the two. The proposition is based on the fact that play
occurs neither entirely in the player’s imagination nor in the concrete
reality, but in between, in an intermediary area of experience where
both other ‘areas’ take effect. In this potential space, the real
becomes the object of the player’s imaginative manipulations: a stick
becomes a sword; the living room becomes a castle or its surroundings.
The creativity at work corresponds to the shaping ability the player has
over her playing space and the elements imported into it. Some rules of
etiquette apply to that potential space; exterior agents will only come
into play if they are accepted (for instance the /etc is a women only
event), the shaping ability of the player must not be put in doubt or
questioned (no question is too foolish, although /etc encourages a DIY
[2] approach we never say RTFM [3]). Indeed the hidden contract is
broken every time the player is reminded that she is evolving in a space
established by the other: often when a ‘male’ programmer or developer
interrupts the playing activity, it nullifies the possibility for
‘creativity’ (Winnicott, 1971:50). The absence of ‘creativity’ generates
a feeling of pointlessness. For instance, in /etc 2005 hosted by Extreme
Subversive Centre [7] (ESC) in Graz for the first time there was a large
male presence welcome on the IRC #etc channel, they were commenting and
providing insights into the content of the /etc. An IRC chat room was
projected onto the overhead of the wall at medienKUNSTLABOR (mKL) Art
Lab [8]. Men could participate virtually with women facilitators and
participants via the chat room. It is interesting as automatically on
entering the chat they assumed the role of authority, giving
constructive critical feedback such as: content of the workshop being
taught, security protocols of the live email links on the website that
perpetuate ‘evil’ spammers and secure IRC chatting and so on. One
instance of this was in a discussion [4] just before the KeyWorx [5]
workshop, was about the Graphical User Interface (GUI) of the software
KeyWorx and how it is not respected because it uses Java (not a truly
free software), and is not as fast in comparison to Pure Data
Programming Language [6]. The man (sevron) a Pd developer whose nickname
is changed because a personal target is not my point here, but what is
the goal of this very small example is that on entering the chat Men
automatically assume the role of providing helpful technical critique,
even though, the writing is of an informal nature and it is still visual
and emotional (the incorrect grammar and spelling), it is clear that the
women intrinsically use the channel instead to bounce creative ideas around:
[15:25] sevron: keyworks is soo slooow
[15:25] sistero: Yea?
[15:25] sevron: it's a slower pd, no?
[15:25] sistero: dunno
[15:26] sevron: the error is using java
[16:15] sub: i have found a lovely quote on chaos & resonance to begin.....
[16:15] sistero: relax is main theme for my day
[16:15] sistero: ah ha
[16:15] sub: yay
[16:15] sistero: are you using 0.9.0
[16:15] sub: uhuh
[16:16] sistero: ok and you misha are you going to grace us with your
presence.
[16:16] sub: yes my inverted absentia
[16:17] sub: will be yours
[16:17] misha: what are your wishes?
[16:17] sistero: ummmmmm Themes we explore: site-specific attunement /
mediated rituals / teleportation process / cellular circuitry/ immersive
exchange / etheric transmission/ narration of connection / text logs /
Multi-planet contact /subspace/time tunnels / opening windows near stars
many light years away
[16:17] misha: do you know that that my computer is picking up are 41
broadcasted wireless access points from where I am presently sitting?
[16:18] sistero: but in general its great you are here for support
especially these java fire slaying i received before.
[16:18] sub: wish us into another world
[16:18] sistero: really not nice before you give a workshop for the ol`
motivation
[16:18] sub: wish me there
[16:18] sistero: 41 acess points wow. you are NodAL
[16:19] sub: 4+1=5=101!
[16:19] sistero: ok i start rounding them up regarding the workshop for
those with os x and desire
[16:19] sistero: 101 is in town !!!!!
[16:20] sistero: because of the theme of this years /etc chatting and
blogging
16:20] misha: what's wrong with java, besides it being slow?
About the presence of the men, mainly developers and programmers, in
this case, the ‘player’ senses that she must adjust and adapt herself to
the exterior world, and at times more importantly at times it felt ‘as
if [she was] caught up in the creativity of someone else, or of a
machine (Winnicott, 1971:65)’. Indeed constructive criticism has its
advantages, but nethertheless by this very small example we can read
that this did intervene upon the creative writing flow of some of the
women participants. The /etc events I would say give a seamless
structure of the real flowing into a dream and back again. If we keep
this in mind the doll featuring prominently in many female children's
lives, serving as an integration object, Weidons comments referring to
an inconsequential female ghetto or ‘Barbie world’ are mooted. The /etc
wants to make safe space, some women who attend have barely used a word
processor and indeed I have witnessed hands shaking at the keyboards
etc. For some it takes time to integrate different sets and settings and
this is an initial step for some to a long pathway of understanding.
The principle of a women only environment was positively reinforced
during the /etc05. In the evaluations women highlighted the fact that
they enjoyed the opportunity to be in a different atmosphere than the
typical male computer lab and felt more comfortable to create, share and
demonstrate. Indeed, it is usually the case that most FLOSS GUI’s appear
less advanced; it is amusing that DarkVeggy (2005) groups the friendly
GUI Macintosh with a Doll and complicated PC with a fireman :) Winnicott
(1971) groups the doll together with teddy bears, blankets, and other
toys as transitional objects, which make the gradual separation from the
mother possible. The attachment to the consistent, transitional object
allows the child to shift the constant association away from the mother
and so gains the child a certain amount of independence and control. The
coded nature of social software is so predominant that women, need a lot
of integration with these environments and interfaces before they begin
to understand code. Many women are perfectly capable of solving computer
related problems, but often lack knowledge and access to peer networks.
To suppose that this has not resulted in fewer discoveries and other
breakthroughs by the human race as a whole is delusional. Nevertheless,
to posit that men perform technical roles better than women because of
genetic differences, i.e., in the midst of the social and cultural
forces that drive human endeavor, can only be considered another example
of the discrimination, which continues to persist today.
Thoughtful play provides practice with meaning and direction; practice
enhances play and offers ideas a concrete expression. The absence of
female developers is a disadvantage for social software’s development,
this extends to the way we communicate in an increasingly mediatised
society. I would like to propose that the /etc events provide a way to
understand hardware and software in an integrated manner. This women
only event is appreciated by the actual participants, if not necessarily
by some men who feel left out, and future events are in demand. The /etc
has an international focus. The /etc05 participation attendance expanded
the network considerably, both geographically (women physically attend
from far away) and also women participants from remote locations via the
IRC and online collaborative software such as UpStage [7] and KeyWorx.
Local participants came from diverse places: Slovenia, Romania, Czech
Republic, Croatia, Republic of Georgia, Austria, Italy, Spain,
Netherlands, United Kingdom, Canada and South Africa. Furthermore, there
was a virtual presence of women from the United States, Canada,
Australia and New Zealand. Women from DMedia collective attended the
2005 /etc in Graz they were so inspired they offered to host the next
/etc. The /etc 2006 will be held from 3-10 September 2006 in Timisoara,
Romania in collaboration with the H.arta Collective.
The crux of the matter is the lack of women involved in information
technology, either too intimidated to find a way in, or even chastised
once they arrive sometimes in ways that are very subtle but strong ego
trips. In order to create new public spheres that engage with new
narrative architecture build on feminine identified ideas and visions,
we need to create a more women friendly environments to attract women to
participate in software development. It is also ironic that a lot of
free software programming discourse which talks the most about the
de-centered subject, declaring breakthroughs that allow recognition of
otherness, still directs its critical voice primarily to a specialized
male orientated audience that shares a common language rooted in the
very master narratives it claims to challenge. If radical thinking is to
have a transformative impact, then a critical break with the notion of
authority in as mastery over must not simply be a rhetorical device. It
must be reflected in the actual habits of programming community,
including styles of coding, communication, as well as chosen subject
matter. Reminding us about the people on the periphery; the poor, the
young people, the fugitives, the precarious elements of the social body,
giving hopeful insights into the inclusive potential of what freedom may
mean.
I wonder how software development can incorporate the voices of
displaced, marginalized and exploited people. The experiential learning
system that the /etc nurtures, unlike the current consumerist highly
goal orientated approach in mainstream vocational education and training
systems, encourages different types of people to engage and hopefully
even sparks the desire for women to develop social software according to
their own needs and experiences. A more experiential learning
environment is a synesthetic way of approaching skills development, that
seems to fosters information acquisition that is not only friendly to
women but also to various unorthodox minority groups. Computer and media
technology play a major role in our daily lives and these are more or
less excluded from production and development of information technology.
What /etc is interested in, as well as assisting women to respond in
their actual lives to the provocations of the /etc, is the intermixing
of skills shared within a highly creative environment. There is a real
interest of the /etc developers in looking at where practical action
meets an understanding of what technology -both hardware and software-is
and should become.
3.0 Software: dreaming, creation and development.
By now, I have pointed out some of the difficulties for women (and other
minorities) and their involvement in software development, which
primarily requires developing the skill of coding in a non-graphical
user interface environment. It can be said that social relations of
gender within the programming world are reflected in and shaped by the
design. Freedom in general I believe is the ability to speak for myself,
the ability to define myself, and the space to represent myself based on
my own needs and experiences that rather than on an externally
prescribed idea of me that serves somebody else’s needs, dogmas or
fears. Although social software seems willing to bring together
technological creativity and computer knowledge with ethical
considerations and political practices I would say even within Free
Software that there is a real lack of female perspective in software
discourses, design and use. This turn does restrict women’s entry into
and participation in the development and design of software. More
precisely, I see the potential direction for social software, the use of
systems thinking and design principals that provide the organising
framework for implementing a particular communities vision.
I would like to understand social software as consciously designed
landscapes, public spheres that mimic social patterns and relationships.
If people and all the complex emergent ways in which they organise
themselves are central, social software has the potential to evolve into
a very creative yet sustainable culture. Indeed software has produced
new public spheres and spaces for information, debate, and participation
that contain both the potential to invigorate emergent structures and to
increase the dissemination of critical and progressive ideas – not
withstanding new possibilities for manipulation, social control, the
promotion of conservative positions, and intensifying of differences
between haves and have nots.
The political battles of the future might again be fought in the
streets, factories, parliaments, and other sites of conflict, but
politics today is already mediated by the media and will increasingly be
so in the future especially if software patents act and the subsequent
privisation of code is enforced. Those interested in culture of the
future should therefore be clear on the important role of social
software; its relationship to free software and its development of
associated public spheres, and intervene accordingly. Artists and
activists cultural output is usually a product of marvelous concoction
of pleasure and politics. I maintain that people who subscribe to an
economy of mutual-aid and co-operation and are committed to the
non-commodification of software must also embrace freedoms of
experience, and expression; acceptance of difference could spread from here.
Conclusion.
The /etc draws together diverse ideas, skills and ways of living, which
need to be rediscovered and developed in order to empower us to provide
for our needs beyond economic rationalism. Social software development
makes transparency of human organization possible, often-invisible
structures. Those principals deal with physical and energetic resources,
as well as the public sphere. However, how do we incorporate and provide
a container for the uncertain and variable nature of that process of
integration? I believe that women identified software developers might
be able to provide the answer or at least begin to nurture a space for
exchange of experience that has not been circulated, or articulated into
Language (or code), as we know it today. Nevertheless, for the moment
feminine activities in social software are mainly conceptual spaces,
collaborative virtual places where information, skills and experience
are exchanged in a collective manner. The type of events such as the
/etc are fundamentally about a new relationship between communication,
education, craft knowledge, programming, art, and activism. This is a
space in which all these people come together.
Moreover, it is acknowledged that there is a relationship between the
real space of the event and myths where fictional places are evoked. The
/etc is a transferable sight which carries its meaning to other places
-places which as yet can only be imagined. It nominates a region which
lies under the shadow of -but is still, for the moment, outside of
patriarchy. The /etc project allows an involved engagement with the
participants as collaborators, where the constant shift of positions,
roles, pronouns, selves, discourses and non-linear stories takes place.
The event continually intersects and works at the edge of many genres.
I am excited about the next step for the /etc, as often real revolution
takes place not in the bloodied streets but in releasing the ideas from
the realm of the imagination. I believe only then these will emerge onto
the street. I will leave with a quote from Arthur Rimbaud (1871) who
dreamt of recreating life through his words. When he decided that women
would be the great poets of the future.
...These poets shall exist when the age long slavery shall have ended
when, she will be able to live by and for herself, when man hitherto
having given her freedom, she will be a poet. Women will discover the
unknown. Will her word be different from ours? She will discover things
that will be strange and unfathomable, repulsive and delicate. We shall
take them from her and we shall understand them.
FOOTNOTES
[1] Debian is a free operating system (OS) for the computer. An
operating system is the set of basic programs and utilities that make
your computer run. Debian uses the Linux kernel (the core of an
operating system), but most of the basic OS tools come from the GNU
project; hence the name GNU/Linux. For more information about the Debian
Women project http://women.alioth.debian.org/about/
[2] For a concise description of the DIY ethic see:
http://en.wikipedia.org/wiki/DIY_punk_ethic.
[3] RTFM stands for the well worn statement "Read The Fucking Manual for
more info: http://en.wikipedia.org/wiki/RTFM
[4] IRC conversation. July 13 2005 /eclectic tech carnival 05
[5] KeyWorx [9] is a Multi-User Cross Media Synthesizer
multi-user/multimedia features real-time sharing.
[6] For more info on Pure Data see: http://en.wikipedia.org/wiki/Pure_data
[7] UpStage [10] is a web-based venue and tool for artists.
Posted by Sabine at June 27, 2006 09:14 AM
--
"Wanderlyne trata principalmente do tema do poder, rompendo com as concepções clássicas deste termo. Para elx, o poder não pode ser localizado em uma instituição ou no Estado, o que tornaria impossível a "tomada de poder" proposta pelos marxistas . O poder não é considerado como algo que o indivíduo cede a um soberano (concepção contratual jurídico-política), mas sim como uma relação de forças. Ao ser relação, o poder está em todas as partes, uma pessoa está atravessada por relações de poder, não pode ser considerada independente delas. Para Wanderlyne, o poder não somente reprime, mas também produz efeitos de verdade e saber, constituindo verdades, práticas e subjetividades.